DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2007.64
Recent developments in computer vision and computer graphics, especially in such areas as multiple-view geometry and image-based rendering, are making it possible to generate 3D models of dynamic scenes from multiple cameras at video frame rates. The authors call this process 3D cinematography since it extends traditional cinematography from 2D (images) to 3D (solid objects that we can render with photorealistic textures from arbitrary viewpoints) at the same frame rate. The authors provide an overview of the field as well as introduce the articles in their Special Section on 3D Cinema. 1. O. Schreer, P. Kauff, and T. Sikora, eds., 3D Videocommunication: Algorithms, Concepts, and Real-Time Systems in Human Centred Communication, Wiley, 2005.
Index Terms:
3D cinematography, multiple-view geometry, image-based rendering
Citation:
R?mi Ronfard, Gabriel Taubin, "Introducing 3D Cinematography," IEEE Computer Graphics and Applications, vol. 27, no. 3, pp. 18-20, May/June 2007, doi:10.1109/MCG.2007.64 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||