The Digital Chameleon Principle: Computing Invisibility by Rendering Transparency January/February 2007 (vol. 27 no. 1) pp. 90-96
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2007.21
The author discusses the principles of invisibility and stealth and antistealth technologies from a computer graphics viewpoint. He presents the digital chameleon principle that relies on dynamically capturing and reproducing 4D light fields. That is, he proposes implementing optical camouflage by rendering transparency on objects to be concealed. 1. A.C. Clarke, Profiles of the Future: An Inquiry into the Limits of the Possible, Indigo, 2000.
Index Terms:
Invisibility, Optical Camouflage, Light Field, Integral Photography
Citation:
Frank Nielsen, "The Digital Chameleon Principle: Computing Invisibility by Rendering Transparency," IEEE Computer Graphics and Applications, vol. 27, no. 1, pp. 90-96, Jan./Feb. 2007, doi:10.1109/MCG.2007.21 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||