GPU-Based Interactive, Stereoscopic Visualization of Automotive Crash Simulations November/December 2007 (vol. 27 no. 6) pp. 6-11
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2007.149
The automotive industry has recognized that simulation in key disciplines such as crash worthiness, noise and vibration, and fluid mechanics has matured to a high level. The decision is no longer about whether to use virtual technologies, but rather how to more effectively take advantage of these technologies to reduce time-to-market, lower development costs, and to support innovation. To further this technology, the Victorian Partnership for Advanced Computing (VPAC) developed a GPU-based algorithm (shader) that achieves a high frame rate while also interactively and immersively visualizing production-scale crash simulations. 1. G.P. Maxton and J. Wormald, Time for a Model Change: Reengineering the Global Automotive Industry, Cambridge Univ. Press, 2004.
Index Terms:
stereoscopic visualization, automotive industry, crash simulations
Citation:
Chris Seeling, Greg Watson, Kaiwei Sun, "GPU-Based Interactive, Stereoscopic Visualization of Automotive Crash Simulations," IEEE Computer Graphics and Applications, vol. 27, no. 6, pp. 6-11, Nov./Dec. 2007, doi:10.1109/MCG.2007.149 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||