DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2006.45
Although 3D graphics applications are increasingly in regular use, the development of input devices for this particular domain has evolved slowly. The desktop is still dominated by the mouse, and overall, only a small variety of input devices is commercially available. For example, for VR applications, tracked wands are commonly used--and, to a lesser degree, gloves. In response to the need for more input devices, this article provides an overview of some of the authors' input device developments. 1. R. Jacob et al., "Integrality and Separability of Input Devices," ACM Trans. Computer–Human Interaction, vol. 1, no. 1, 1994, pp. 3-26.
Index Terms:
input devices, 3D interfaces
Citation:
Bernd Fr?hlich, Jan Hochstrate, Alexander Kulik, Anke Huckauf, "On 3D Input Devices," IEEE Computer Graphics and Applications, vol. 26, no. 2, pp. 15-19, Mar./Apr. 2006, doi:10.1109/MCG.2006.45 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||