DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2006.137
Swordplay is an immersive sword-fighting and spell-casting game aimed toward casual gamers. Swordplay is an attempt to determine what types of interaction techniques could be useful with natural human expression in 3D gaming environments. This article describes Swordplay's user interface and discuss preliminary feedback from users. 1. D. Bowman et al., 3D User Interfaces: Theory and Practice, Addison Wesley, 2004.
Index Terms:
3D user interfaces, virtual environments, computer games, gameplay
Citation:
Michael Katzourin, Daniel Ignatoff, Lincoln Quirk, Joseph J. LaViola Jr., Odest Chadwicke Jenkins, "Swordplay: Innovating Game Development through VR," IEEE Computer Graphics and Applications, vol. 26, no. 6, pp. 15-19, Nov./Dec. 2006, doi:10.1109/MCG.2006.137 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||