| | This Article | |
| |
| |
| | Share | |
| |
| |
| | Bibliographic References | |
| |
| |
| | Add to: | |
| |
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
| |
| | Search | |
| |
| |
| | |
BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions
January/February 2006 (vol. 26 no. 1)
pp. 30-36
This articles presents an interface for quick and intuitive development of arbitrary, but physically correct, bidirectional reflectance distribution functions, or BRDFs. The interface, referred to as BRDF-Shop, gives artists the ability to create a BRDF through positioning and manipulating highlights on a spherical canvas. The authors develop a novel mapping between painted highlights and specular lobes of an extended Ward BRDF model. The implementation of BRDF Shop uses programmable graphics hardware to provide a real-time visualization of the material on a complex object in environment lighting.
1. M. Ashikhmin, S. Premoze, and P. Shirley, "A Microfaceted-Based BRDF Generator," Proc. Siggraph, ACM Press, 2000, pp. 65-74.
2. E. Lafortune et al., "Non-Linear Approximation of Reflectance Functions," Proc. Siggraph, ACM Press, 1997, pp. 117-126.
3. G. Ward, "Measuring and Modeling Anisotropic Reflection," Proc. ACM Siggraph, vol. 26, no. 2, ACM Press, 1992, pp. 265-273.
4. R.W. Fleming, R.O. Dror, and E.H. Adelson, "Real-World Illumination and the Perception of Surface Reflectance Properties," J. Vision, vol. 3, no. 5, 2003, pp. 347-368.
5. P. Poulin and A. Fournier, "Lights from Highlights and Shadows," Proc. Symp. Interactive 3D Graphics (SI3D), ACM Press, 1992, pp. 31-38.
6. B.T. Phong, "Illumination for Computer Generated Pictures," Comm. ACM, vol. 18, no. 6, 1975, pp. 311-317.
7. R. Ramamoorthi and P. Hanrahan, "An Efficient Representation for Irradiance Environment Maps," Proc. Siggraph, ACM Press, 2001, pp. 497-500.
8. B. Walter, Notes on the Ward BRDF, tech. report PCG-05-06, Cornell Univ., 2005.
9. J. Kautz et al., "Unified Approach to Prefiltered Environment Maps," Proc. Eurographics Workshop Rendering Techniques, Springer-Verlag, 2000, pp. 185-196.
10. M. Ashikhmin and P. Shirley, "An Anisotropic Phong BRDF Model," J. Graphics Tools, vol. 5, no. 2, 2000, pp. 25-32.
1. F. Pellancini et al., "Toward a Psychophysically-Based Light Reflection Model for Image Synthesis," Proc. Siggraph, ACM Press, 2000, pp. 55-64.
2. P.-P. Sloan et al., "The Lit Sphere: A Model for Capturing NPR Shading from Art," Proc. Graphics Interface, Canadian Information Processing Soc., 2001, pp. 143-150.
3. J. Kautz Game Programming Gems 3, Charles River Media, 2002, pp. 477-483.
4. C. Shimizu et al., "Interactive Goniochromatic Color Design," Proc. 11th Color Imaging Conf., The Soc. for Imaging Science and Technology, 2003, pp. 16-22
5. P. Poulin and A. Fournier, "Lights from Highlights and Shadows," Proc. Symp. Interactive 3D Graphics (SI3D), ACM Press, 1992, pp. 31-38.
Index Terms:
BRDF, materials editing, human-computer interfaces, painting, Ward BRDF model, modeling interfaces, physically based reflection models
Citation:
Mark Colbert, Sumanta Pattanaik, Jaroslav Kriv?nek, "BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions," IEEE Computer Graphics and Applications, vol. 26, no. 1, pp. 30-36, Jan./Feb. 2006, doi:10.1109/MCG.2006.13