DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2005.68
It has been two and a half years since I resigned my position as chief scientist of Alias/Wavefront (now Alias Systems). That time and distance has provided a certain vantage point from which to view the state of the 3D computer graphics industry. In this brief article, I want to share some of my thoughts on what I see from where I stand today. 1. M. Cotta Vaz and C. Barron, The Invisible Art, Chronicle Books, 2002.
Index Terms:
3D computer graphics industry, animation
Citation:
Bill Buxton, "Thoughts on the State of 3D CG in Film and Video," IEEE Computer Graphics and Applications, vol. 25, no. 3, pp. 80-83, May/June 2005, doi:10.1109/MCG.2005.68 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||