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Applications of Computers to Dance
March/April 2005 (vol. 25 no. 2)
pp. 6-12
Of all the art forms, dance has probably been the slowest to adopt technology. In part, this reflects the reluctance of dancers and choreographers to let anything get between them and the live kinesthetic experience. But it also reflects the fact that useful tools have been slow to develop in a market with limited commercial opportunity.
1. 6 M. Cunningham, Changes/Notes on Choreography, F. Starr, ed., Something Else Press, 1968.2. D. Tolani, A. Goswami, and N. Badler, "Real-Time Inverse Kinematics Techniques for Anthropomorphic Limbs," Graphical Models, vol. 62, no. 5, 2000, pp. 353-388; . 3. M. Van de Panne, "From Footprints to Animation," Computer Graphics Forum, vol. 16, no. 4, 1997, pp. 211-223.4. L. Wilke et al., "Animating the Dance Archives," Proc. 4th Int'l Symp. Virtual Reality, Archaeology and Intelligent Cultural Heritage (VAST), Eurographics Assoc., 2003, pp. 91-99.5. M. Nakamura, "Text Representation of Labanotation Data for Computer Based Motion Analysis," presented at the World Dance Assoc./Int'l Council of Kinetography Laban/Congress on Research in Dance Int'l Conf., 2004; http://www.imb.is.ritsumei.ac.jp/~hachihachi_e.html .1. A. Hutchinson Guest, Labanotation: The System of Analyzing and Recording Movement, Taylor and Francis, 1987.
Citation:
Tom Calvert, Lars Wilke, Rhonda Ryman, Ilene Fox, "Applications of Computers to Dance," IEEE Computer Graphics and Applications, vol. 25, no. 2, pp. 6-12, Mar./Apr. 2005, doi:10.1109/MCG.2005.33