Evaluating Human Factors in Augmented Reality Systems November/December 2005 (vol. 25 no. 6) pp. 6-9
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2005.130
Augmented reality has been a part of computer graphics methodology for decades. A number of prototype augmented reality systems have shown the possibilities this paradigm creates. This article explores the challenges created by human factors when implementing augmented reality systems. 1. M.A. Livingston et al., "Resolving Multiple Occluded Layers in Augmented Reality," Proc. Int'l Symp. Mixed and Augmented Reality (ISMAR), IEEE Press, 2003, pp. 56-65.
Index Terms:
augmented reality, virtual reality, human factors issues
Citation:
Mark A. Livingston, "Evaluating Human Factors in Augmented Reality Systems," IEEE Computer Graphics and Applications, vol. 25, no. 6, pp. 6-9, Nov./Dec. 2005, doi:10.1109/MCG.2005.130 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||