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September-October 1998 (vol. 18 no. 5)
pp. 20-23
1. N.I. Badler, "Real-Time Virtual Humans," Proc. Pacific Graphics 97, IEEE CS Press, Los Alamitos, Calif., 1997, pp. 4-13, .
2. A. Pope, The SimNet Network and Protocols, BBN Report No 7102, BBN Systems and Tech nologies, Cambridge, Mass., 1989.
3. R. Pausch et al., "Disney's Aladdin: First Steps Toward Storytelling in Virtual Reality," Proc. Siggraph 1996, ACM Press, New York, 1996, pp. 193-203.
4. T. Capin et al., "Virtual Human Representation and Communication in the VLNet Networked Virtual Environments," IEEE CG&A, Vol. 17, No. 2, 1997, pp. 42-53.
5. The Internet in 3D: Information, Images and Interaction, R.A. Earnshaw and J.A. Vince, eds., Academic Press, San Diego, 1997, p. 392.
6. Virtual Worlds on the Internet, J.A. Vince and R.A. Earnshaw, eds., IEEE CS Press, Los Alamitos, Calif., 1998, p. 360.
Citation:
Rae Earnshaw, Nadia Magnenat-Thalmann, Demetri Terzopoulos, Daniel Thalmann, "Guest Editors' Introduction: Computer Animation for Virtual Humans," IEEE Computer Graphics and Applications, vol. 18, no. 5, pp. 20-23, Sept. 1998, doi:10.1109/MCG.1998.708557