DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2008.73
Working from the belief that when content is king, content experts should lead, a storyboard-driven approach provides a sound methodology for developing educational games that helps ensure that no good storyboard becomes a bad game. 1. A.R. Cooper, The Inmates Are Running the Asylum: Why High-Tech Products Drive Us Crazy and How to Restore the Sanity, Macmillan Computer Publishing, 1999.
Index Terms:
software engineering process, videogames, computers and education, game engines
Citation:
Pablo Moreno-Ger, Iv? Mart?nez-Ortiz, Jos? Luis Sierra, Baltasar Fern?ndez-Manj?, "A Content-Centric Development Process Model," Computer, vol. 41, no. 3, pp. 24-30, Mar. 2008, doi:10.1109/MC.2008.73 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||