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A Content-Centric Development Process Model
March 2008 (vol. 41 no. 3)
pp. 24-30
Working from the belief that when content is king, content experts should lead, a storyboard-driven approach provides a sound methodology for developing educational games that helps ensure that no good storyboard becomes a bad game.
1. 24 A.R. Cooper, The Inmates Are Running the Asylum: Why High-Tech Products Drive Us Crazy and How to Restore the Sanity, Macmillan Computer Publishing, 1999.2. J.L. Sierra, A. Fernández-Valmayor, and B. Fernández-Manjón, "A Document-Oriented Paradigm for the Construction of Content-Intensive Applications," The Computer J., vol. 49, no. 5, 2006, pp. 562–584.3. P. Moreno-Ger et al., "A Documental Approach to Adventure Game Development," Science of Computer Programming, vol. 67, no. 1, 2007, pp. 3–31.4. P. Krutchen, The Rational Unified Process: An Introduction, 3rd ed., Addison-Wesley, 2003.1. M. Overmars, "Teaching Computer Science through Game Design," Computer, Apr. 2004, pp.81–83.
Index Terms:
software engineering process, videogames, computers and education, game engines
Citation:
Pablo Moreno-Ger, Iv? Mart?nez-Ortiz, Jos? Luis Sierra, Baltasar Fern?ndez-Manj?, "A Content-Centric Development Process Model," Computer, vol. 41, no. 3, pp. 24-30, Mar. 2008, doi:10.1109/MC.2008.73