DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2007.348
Within decades, people could spend at least as much time in virtual worlds as in the real one.
Index Terms:
entertainment computing, virtual worlds, SIMNET, 3D Internet
Citation:
Mike Macedonia, "Generation 3D: Living in Virtual Worlds," Computer, vol. 40, no. 10, pp. 99-101, Oct. 2007, doi:10.1109/MC.2007.348 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||