DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2005.376
Educators could use video gaming technology to deliver the drill and practice that helps students develop the basic academic skills that are essential to the computing profession.
Index Terms:
Computing profession, Digital technology, Entertainment computing, Video gaming
Citation:
Neville Holmes, "Digital Technology, Age, and Gaming," Computer, vol. 38, no. 11, pp. 108, 106-107, Nov. 2005, doi:10.1109/MC.2005.376 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||