DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2005.297
Leveraging technology from the visual simulation and virtual reality communities, serious games provide a delivery system for organizational video game instruction and training.
Index Terms:
entertainment computing, serious games, virtual reality, 3D graphics, video games, America?s Army project
Citation:
Michael Zyda, "From Visual Simulation to Virtual Reality to Games," Computer, vol. 38, no. 9, pp. 25-32, Sept. 2005, doi:10.1109/MC.2005.297 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||