DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MAHC.2009.44
Computer games and the gaming industry are a major cultural and economic force throughout the world. This issue of IEEE Annals is not only among the first collections of quality scholarship on the history of computer games, it is international in scope, offering analyses from both sides of the Atlantic.
Index Terms:
history of computer games, history of videogames, game platforms, TV, video engineering
Citation:
Jeffrey R. Yost, "From the Editor's Desk," IEEE Annals of the History of Computing, vol. 31, no. 3, pp. 2, July-Sept. 2009, doi:10.1109/MAHC.2009.44 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||