Tenth International Conference on Information Visualisation (IV'06) Realistic Rendering and Animation of a Multi-Layered Human Body Model London, England July 05-July 07 ISBN: 0-7695-2602-0
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/IV.2006.89
A framework for realistic rendering of a multi-layered human body model is proposed in this paper. The human model is composed of three layers: skeleton, muscle, and skin. The skeleton layer, represented by a set of joints and bones, controls the animation of the human body using inverse kinematics. Muscles are represented with action lines that are defined by a set of control points. An action line applies the force produced by a muscle on the bones and on the skin mesh. The skin layer is modeled as a 3D mesh and deformed during animation by binding the skin layer to both the skeleton and muscle layers. The skin is deformed by a two-step algorithm according to the current state of the skeleton and muscle layers. Performance experiments show that it is possible to obtain real-time frame rates for a moderately complex human model containing approximately 33,000 triangles on the skin layer.
Index Terms:
multi-layered human models, action line, skinning, rendering, inverse kinematics.
Citation:
Mehmet Sahin Yesil, Ugur Gudukbay, "Realistic Rendering and Animation of a Multi-Layered Human Body Model," iv, pp.785-790, Tenth International Conference on Information Visualisation (IV'06), 2006 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||