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Third International Conference on Information Technology: New Generations (ITNG'06)
Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach
Las Vegas, Nevada
April 10-April 12
ISBN: 0-7695-2497-4
Iv?n Mart?nez-Ortiz, Centro de Estudios Superiores Felipe II, Aranjuez, Spain
Pablo Moreno-Ger, Universidad Complutense, Spain
Jos? Luis Sierra, Universidad Complutense, Spain
Baltasar Fern?ndez-Manj?, Universidad Complutense, Spain
<e-Game> is a tool for the rapid development of adventure videogames with an educational purpose. It provides a markup language (the <e-Game> language) for structuring documents containing storyboards, and a processor (the <e-Game> engine) for executing games from these marked documents. This paper describes how <e-Game> facilitates new development models for the production and maintenance of content-intensive applications with domain-specific markup languages by applying our ADDS approach (Approach for Document-oriented Development of Software)
Index Terms:
Development Approach, Adventure Videogames, Documental Paradigm, Edutainment, XML
Citation:
Iv?n Mart?nez-Ortiz, Pablo Moreno-Ger, Jos? Luis Sierra, Baltasar Fern?ndez-Manj?, "Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach," itng, pp.118-123, Third International Conference on Information Technology: New Generations (ITNG'06), 2006
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