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Ninth IEEE International Symposium on Wearable Computers (ISWC'05)
Exploring Interaction with a Simulated Wrist-Worn Projection Display
Osaka, Japan
October 18-October 21
ISBN: 0-7695-2419-2
G?bor Blasko, Department of Computer Science Columbia University New York, NY, 10027
Steven Feiner, Department of Computer Science Columbia University New York, NY, 10027
Franz Coriand, Bauhaus University Weimar Bauhausstr. 11, 99423 Weimar, Germany

One of the major limitations of portable computing devices is the small size of their built-in displays. Fortunately, extremely small projection systems are being developed that can be integrated into devices that are small enough to be body-worn, yet can project a large image onto surfaces in the environment. To explore how a user might interact with this near-horizon technology, we created a functional simulation of a wrist-worn projector. We then developed a set of interaction techniques that assume that the wrist-worn computer and projector are equipped with position and orientation sensors, in addition to a touch-sensitive builtin screen. To complement the techniques that rely on the spatial manipulation of the user?s forearm and the device itself, we also describe the use of a cursorless watch user interface that minimizes the need for the user to look down at the device?s built-in screen. Finally, we present a sample application that illustrates our interaction techniques.

Citation:
G?bor Blasko, Steven Feiner, Franz Coriand, "Exploring Interaction with a Simulated Wrist-Worn Projection Display," iswc, pp.2-9, Ninth IEEE International Symposium on Wearable Computers (ISWC'05), 2005
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