Ninth IEEE International Symposium on Wearable Computers (ISWC'05) Exploring Interaction with a Simulated Wrist-Worn Projection Display Osaka, Japan October 18-October 21 ISBN: 0-7695-2419-2
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ISWC.2005.21
One of the major limitations of portable computing devices is the small size of their built-in displays. Fortunately, extremely small projection systems are being developed that can be integrated into devices that are small enough to be body-worn, yet can project a large image onto surfaces in the environment. To explore how a user might interact with this near-horizon technology, we created a functional simulation of a wrist-worn projector. We then developed a set of interaction techniques that assume that the wrist-worn computer and projector are equipped with position and orientation sensors, in addition to a touch-sensitive builtin screen. To complement the techniques that rely on the spatial manipulation of the user?s forearm and the device itself, we also describe the use of a cursorless watch user interface that minimizes the need for the user to look down at the device?s built-in screen. Finally, we present a sample application that illustrates our interaction techniques.
Citation:
G?bor Blasko, Steven Feiner, Franz Coriand, "Exploring Interaction with a Simulated Wrist-Worn Projection Display," iswc, pp.2-9, Ninth IEEE International Symposium on Wearable Computers (ISWC'05), 2005 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||