Ninth IEEE International Symposium on Wearable Computers (ISWC'05) Capture the Flag: A Multiplayer Online Game for Phone Users Osaka, Japan October 18-October 21 ISBN: 0-7695-2419-2
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ISWC.2005.15
This paper explores the concept of using smart phones to facilitate pervasive mixed reality, locationbased, physical and social gaming. The interaction and communication between the virtual and physical worlds are explored and studied using a mixed reality version of the capture-the-flag game. In this game, players from two different paradigms, virtual and real, compete and collaborate in a social gaming environment using mobile devices and network system.
Citation:
Adrian David Cheok, Sze Lee Teo, Lei Cao, Le Nam Thang, "Capture the Flag: A Multiplayer Online Game for Phone Users," iswc, pp.222-223, Ninth IEEE International Symposium on Wearable Computers (ISWC'05), 2005 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||