Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05) Evaluation of Mixed-Space Collaboration Vienna, Austria October 05-October 08 ISBN: 0-7695-2459-1
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ISMAR.2005.30
Recently Augmented Reality (AR) technology has been used to develop the next generation collaborative interfaces. First results have shown the value of using AR for co-located tasks based on exocentric viewpoints. In contrast, Virtual Reality (VR) seems to offer interesting advantages for immersive collaborative experiences with egocentric viewpoints. In this paper we focus on a new area: a mixed collaboration between AR and VR environments. We present a new conceptual model of transitional interfaces that allow users to move between AR and VR viewpoints. We then describe the results of a quantitative evaluation with an AR exocentric viewpoint and a VR egocentric viewpoint for a navigational task. We also conducted a second experiment on the impact of the relationship between the interaction and visualization space in mixed collaboration. Results of these studies can provide a better understanding of how to design interfaces for multispace and transitional collaboration.
Citation:
Raphaël Grasset, Philip Lamb, Mark Billinghurst, "Evaluation of Mixed-Space Collaboration," ismar, pp.90-99, Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05), 2005 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||