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Third IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'04)
Arlington, VA, USA
November 02-November 05
ISBN: 0-7695-2191-6
Jean-Yves Didier, Universit? d'Evry Val d'Essone, France
David Roussel, Universit? d'Evry Val d'Essone, France
Malik Mallem, Universit? d'Evry Val d'Essone, France
One of the key problems in Augmented Reality systems is registration, that is to say the synchronization of real and virtual world. Augmented reality uses a lot of different sensors in order to estimate camera or operator's point of view. These sensors could provide samples faster than mixing of virtual and real informations could be displayed.
We expose here a way to take into account samples that are generated during the mixing process. This method is using a post-rendering technique involving a tex-ture to perform this task. We will expose the errors reduction obtained by performing such technique with a simulation test-bench implementing our proposal.
Index Terms:
pseudo-correction, post-rendering techniques, sensors data, augmented reality
Citation:
Jean-Yves Didier, David Roussel, Malik Mallem, "A Texture Based Time Delay Compensation Method for Augmented Reality," ismar, pp.262-263, Third IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'04), 2004
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