We present a first running video see-through augmented reality system on a consumer cell-phone. It supports the detection and differentiation of different markers, and correct integration of rendered 3D graphics into the live video stream via a weak perspective projection camera model and an OpenGL rendering pipeline.
Citation:
Mathias M?hring, Christian Lessig, Oliver Bimber, "Video See-Through AR on Consumer Cell-Phones," ismar, pp.252-253, Third IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'04), 2004