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Eighth IEEE International Symposium on Multimedia (ISM'06)
Eye & Why: A Prototype for Learning Objects Visualization in Virtual Environment
San Diego, CA
December 11-December 13
ISBN: 0-7695-2746-9
ASM Mahfujur Rahman, University of Ottawa, Canada
Abdulmotaleb El Saddik, University of Ottawa, Canada
In this paper, we have introduced a 3D Car gaming metaphor, an interactive interface for searching learning objects from distributed search repositories. By analyzing the semantic information of the search results, the metaphor creates groups and presents them as virtual roads, where each rendered traffic sign corresponds to the visual representation of a learning object. The road network based learning object visualization scheme assists the learner in realizing the relationships (if one exists) among the displayed results. Hence, the learner would be able to discard or explore a group of information very easily from the rendered visual relationship constructs, thus resulting in an effective information navigation process. Additionally, the game motivated car metaphor employs customized and interactive 3D visual schemes to make the learning and navigational process more entertaining.
Citation:
ASM Mahfujur Rahman, Abdulmotaleb El Saddik, "Eye & Why: A Prototype for Learning Objects Visualization in Virtual Environment," ism, pp.787-789, Eighth IEEE International Symposium on Multimedia (ISM'06), 2006
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