Seventh IEEE International Symposium on Multimedia (ISM'05)
eSports: Collaborative and Synchronous Video Annotation System in Grid Computing Environment
Irvine, California
December 12-December 14
ISBN: 0-7695-2489-3
Gang Zhai, Community Grids Lab, Indiana University
Wenjun Wu, Community Grids Lab, Indiana University
We designed eSports-a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Computer Supported Cooperative Work (CSCW) in education settings such as distance sport coaching, distance classroom etc. Different from traditional multimedia annotation systems, eSports provides the capabilities to collaboratively and synchronously play and archive real time live video, to take snapshots, to annotate video snapshots using whiteboard and to play back the video annotations synchronized with original video streams. eSports is designed based on the grid based collaboration paradigm the shared event model using NaradaBrokering, which is a publish/subscribe based distributed message passing and event notification system. In addition to elaborate the design and implementation of eSports, we analyze the potential use cases of eSports under different education settings. We believed that eSports will be very useful to improve the online collaborative coaching and education.
Index Terms:
Collaborative, Synchronous, Video Annotation, Grid Computing, Distance Coaching.
Citation:
Gang Zhai, Geoffrey C. Fox, Marlon Pierce, Wenjun Wu, Hasan Bulut, "eSports: Collaborative and Synchronous Video Annotation System in Grid Computing Environment," ism, pp.95-103, Seventh IEEE International Symposium on Multimedia (ISM'05), 2005