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Seventh IEEE International Symposium on Multimedia (ISM'05)
Context-aware Multimedia Provisioning for Pervasive Games
Irvine, California
December 12-December 14
ISBN: 0-7695-2489-3
David Linner, Fraunhofer Institute for Open Communication Systems (FOKUS), Germany
Fabian Kirsch, Technical University Berlin, Germany
Ilja Radusch, Technical University Berlin, Germany
Stephan Steglich, Technical University Berlin, Germany
Pervasive Gaming, mobile gaming applications interweaved into the real world, is an emerging field for context-aware multimedia applications. Mobile multimedia applications are fostered by the improvement of hardware technology and the emergence of new devices with sufficient networking and processing capabilities. However, these extending possibilities also increase the complexity of software development due to the distributed mobile environment. This paper presents a framework enabling rapid development and easy deployment of scalable, contextaware multimedia applications for mobile environments. Subsequently, the development of "Cron", a Pervasive Game operating in the city area of Berlin, Germany, is introduced to prove the framework concept and demonstrate its features as well as potential for further research.
Citation:
David Linner, Fabian Kirsch, Ilja Radusch, Stephan Steglich, "Context-aware Multimedia Provisioning for Pervasive Games," ism, pp.60-68, Seventh IEEE International Symposium on Multimedia (ISM'05), 2005
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