IEEE and ACM International Symposium on Augmented Reality (ISAR'01) Finger Tracking for Interaction in Augmented Environments New York, New York October 29-October 30 ISBN: 0-7695-1375-1
Optical tracking systems allow three-dimensional input for virtual environment applications with high precision and without annoying cables. Spontaneous and intuitive interaction is possible through gestures. In this paper, we present a finger tracker that allows gestural interaction and is simple, cheap, fast, robust against occlusion and accurate. It is based on a marked glove, a stereoscopic tracking system and a kinematic 3-d model of the human finger. Within our augmented reality application scenario, the user is able to grab, translate, rotate, and release objects in an intuitive way. We demonstrate our tracking system in an augmented reality chess game allowing a user to interact with virtual objects.
Citation:
Klaus Dorfmüller-Ulhaas, Dieter Schmalstieg, "Finger Tracking for Interaction in Augmented Environments," isar, pp.55, IEEE and ACM International Symposium on Augmented Reality (ISAR'01), 2001 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||