18th IEEE International Conference on Tools with Artificial Intelligence (ICTAI'06) Computing the Equilibria of Bimatrix Games Using Dominance Heuristics Arlington, Virginia November 13-November 15 ISBN: 0-7695-2728-0
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ICTAI.2006.44
We propose a formulation of a general-sum bimatrix game as a bipartite directed graph with the objective of establishing a correspondence between the set of the relevant structures of the graph (in particular elementary cycles) and the set of the Nash equilibria of the game. We show that finding the set of elementary cycles of the graph permits the computation of the set of equilibria. For games whose graphs have a sparse adjacency matrix, this serves as a good heuristic for computing the set of equilibria. The heuristic also allows the discarding of sections of the support space that do not yield any equilibrium, thus serving as a useful preprocessing step for algorithms that compute the equilibria through support enumeration.
Citation:
Raghav Aras, Alain Dutech, Francois Charpillet, "Computing the Equilibria of Bimatrix Games Using Dominance Heuristics," ictai, pp.773-782, 18th IEEE International Conference on Tools with Artificial Intelligence (ICTAI'06), 2006 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||