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13th International Conference on Parallel and Distributed Systems - Volume 2 (ICPADS'07)
Directions for Peer-to-Peer based mobile pervasive augmented reality gaming
Hsinchu, Taiwan
December 05-December 07
ISBN: 978-1-4244-1889-3
null Chao Huang, Dept. of Computer Science and Software Engineering, University of Melbourne, USA
null Aaron Harwood, Dept. of Computer Science and Software Engineering, University of Melbourne, USA
null Shanika Karunasekera, Dept. of Computer Science and Software Engineering, University of Melbourne, USA
Pervasive Augmented Reality Gaming and Mobile P2P are both attracting significant focus and much progress has occurred recently. Augmented reality games extend reality with virtual elements to enhance game experience and mobile P2P networks provide autonomous, self-organizing, scalable and robust communication platforms. We review the technological challenges in both mobile P2P computing and AR domains by investigating some existing related works. Then we propose possible directions of the mobile AR collaborative gaming over p2p networks and show its advantages over other AR gaming and discuss the feasibility and future requirements regarding the support for this type of game.
Citation:
null Chao Huang, null Aaron Harwood, null Shanika Karunasekera, "Directions for Peer-to-Peer based mobile pervasive augmented reality gaming," icpads, vol. 2, pp.1-8, 13th International Conference on Parallel and Distributed Systems - Volume 2 (ICPADS'07), 2007
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