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2006 IEEE International Conference on Multimedia and Expo
GPCD: Grid-based Predictive Collision Detection for Large-scale Environments in Computer Games
Toronto, ON, Canada
July 09-July 12
ISBN: 1-4244-0366-7
Zhiwen Yu, Department of Computer Science, City University of Hong Kong, Tat Chee Avenue, Hong Kong. yuzhiwen@cs.cityu.edu.hk
Hau-san Wong, Department of Computer Science, City University of Hong Kong, Tat Chee Avenue, Hong Kong. cshswong@cityu.edu.hk
Given a time horizon parameter h and an object set O, predictive collision detection finds all the object pairs < oi, oj, ti > which will collide in the future time interval [t,t + h] (where 1 - i, j, - n, ti - [t, t + h]). Although there are a number of state-of-the-art approaches to solve collision detection problems, predictive collision detection is addressed for the first time. In this paper, we propose a grid-based predictive collision detection algorithm (GPCD), which is a general technique for the efficient detection of the collision of object pairs in a future time interval. GPCD first determines a candidate list which stores the object pairs having a non-zero probability to collide in a future time. Then, GPCD achieves low running time based on two pruning strategies: (i) space intersection test and (ii) time intersection test. These two pruning strategies eliminate most of the false collision cases in an initial filtering phase. In the refinement phase, a bounding-volume tree is applied to refine the detection results. Our experiments show that GPCD works well for the purpose of predictive collision detection.
Citation:
Zhiwen Yu, Hau-san Wong, "GPCD: Grid-based Predictive Collision Detection for Large-scale Environments in Computer Games," icme, pp.1025-1028, 2006 IEEE International Conference on Multimedia and Expo, 2006
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