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2006 IEEE International Conference on Multimedia and Expo
Consistent Goal-Directed User Model for Realisitc Man-Machine Task-Oriented Spoken Dialogue Simulation
Toronto, ON, Canada
July 09-July 12
ISBN: 1-4244-0366-7
Olivier Pietquin, ?cole Sup?rieure d'?lectricit? - SUPELEC, Metz Campus - STS Team, 2 rue ?douard Belin - F-57070 Metz - FRANCE. email: olivier.pietquin@supelec.fr
Because of the great variability of factors to take into account, designing a spoken dialogue system is still a tailoring task. Rapid design and reusability of previous work is made very difficult. For these reasons, the application of machine learning methods to dialogue strategy optimization has become a leading subject of researches this last decade. Yet, techniques such as reinforcement learning are very demanding in training data while obtaining a substantial amount of data in the particular case of spoken dialogues is time-consuming and therefore expansive. In order to expand existing data sets, dialogue simulation techniques are becoming a standard solution. In this paper we describe a user modeling technique for realistic simulation of man-machine goal-directed spoken dialogues. This model, based on a stochastic description of man-machine communication, unlike previously proposed models, is consistent along the interaction according to its history and a predefined user goal.
Citation:
Olivier Pietquin, "Consistent Goal-Directed User Model for Realisitc Man-Machine Task-Oriented Spoken Dialogue Simulation," icme, pp.425-428, 2006 IEEE International Conference on Multimedia and Expo, 2006
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