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2005 IEEE International Conference on Multimedia and Expo
Analysis of expressing audiences in a cyber-theater
Amsterdam, Netherlands
July 06-July 06
ISBN: 0-7803-9331-7
K.D. Wan, Graduate Sch. of Global Inf.&Telecommun. Studies, Waseda Univ., Tokyo, Japan
K. Huang, Graduate Sch. of Global Inf.&Telecommun. Studies, Waseda Univ., Tokyo, Japan
J. Ohya, Graduate Sch. of Global Inf.&Telecommun. Studies, Waseda Univ., Tokyo, Japan
This paper studies how audiences should be expressed in a Cyber-theater, in which remotely located persons can direct plays as directors, perform as performers and/or see the performances as audiences through a networked virtual environment. It is noted that the audience effect has been widely acknowledged in the real-world theater: that is, the audience reaction has a significant effect on the acting of player and performance of the play itself. However, only a few works relevant to audiences in the cyber theater can be seen. This paper studies whether the audience effect exists also in the cyber-theater. By constructing, a system in which two actors are displayed a remotely located audience's avatar in which the audience can display his/her emotional actions, we clarified that interaction between the actors and audiences are effective.
Index Terms:
audience effect, cyber-theater, virtual network environment
Citation:
K.D. Wan, K. Huang, J. Ohya, "Analysis of expressing audiences in a cyber-theater," icme, pp.4 pp., 2005 IEEE International Conference on Multimedia and Expo, 2005
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