Fourth International Conference on Hybrid Intelligent Systems (HIS'04) Cooperative Game Theory within Multi-Agent Systems for Systems Scheduling Kitakyushu, Japan December 05-December 08 ISBN: 0-7695-2291-2
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ICHIS.2004.35
Research concerning organization and coordination within multi-agent systems continues to draw from a variety of architectures and methodologies. The work presented in this paper combines techniques from game theory and multi-agent systems to produce self-organizing, polymorphic, lightweight, embedded agents for systems scheduling within a large-scale real-time systems environment. Results show how this approach is used to experimentally produce optimum real-time scheduling through the emergent behavior of thousands of agents. These results are obtained using a SWARM simulation of systems scheduling within a High Energy Physics experiment consisting of 2500 digital signal processors.
Citation:
Derek Messie, Jae C. Oh, "Cooperative Game Theory within Multi-Agent Systems for Systems Scheduling," his, pp.166-171, Fourth International Conference on Hybrid Intelligent Systems (HIS'04), 2004 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||