21st International Conference on Data Engineering (ICDE'05) Tokyo, Japan April 05-April 08 ISBN: 0-7695-2285-8
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ICDE.2005.89
Enacting and capturing real motion for all potential scenarios is prohibitively expensive; hence, there is a great demand to synthetically generate realistic human motion. However, it is a central challenge in character animation to synthetically generate a large sequence of smooth human motion. We present a novel, database-centric solution to address this challenge.We demonstrate a method of generating long sequences of motion by performing various similarity-based "joins" on a database of captured motion sequences. This demo illustrates our system (MoDB) and show-cases the process of encoding captured motion into relational data and generating realistic motion by concatenating sub-sequences of the captured data according to feasibility metrics. The demo features an interactive character that moves towards user-specified targets; the character?s motion is generated by relying on the real time performance of the database for indexing and selection of feasible sub-sequences.
Citation:
Timothy Edmunds, S. Muthukrishnan, Subarna Sadhukhan, Shinjiro Sueda, "MoDB: Database System for Synthesizing Human Motion," icde, pp.1131-1132, 21st International Conference on Data Engineering (ICDE'05), 2005 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||