Seventh International Workshop on Multimedia Network Systems and Applications (MNSA) (ICDCSW'05)
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Columbus, Ohio, USA
June 06-June 10
ISBN: 0-7695-2328-5
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users simultaneously. To realize MOGs in a distributed peer-to-peer environment, we propose a novel topology construction scheme that maps each player?s co-ordinate in the real-world network to the coordinate in a virtual plane. The main features of our scheme is two-stage placement of a node: rough estimation and refinement. We also propose a key idea of super nodes in order to achieve scalability and efficiency. This paper describes the system design of our scheme.
Citation:
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Saito, Kaoru Sezaki, Yoshito Tobe, "Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment," icdcsw, vol. 7, pp.693-697, Seventh International Workshop on Multimedia Network Systems and Applications (MNSA) (ICDCSW'05), 2005