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17th International Conference on Artificial Reality and Telexistence (ICAT 2007)
A Tool for Landscape Architecture Based on Computer Game Technology
Esbjerg, Jylland, Denmark
November 28-November 30
ISBN: 0-7695-3056-7
Modern computer game engines have reached a level of visual quality that makes them usable for other tasks and applications than mere entertainment. In this paper we will present our prototype of an interactive tool for landscape architecture based on the well-known CryENGINE and the game Farcry. We will present the steps necessary to automatically derive a valid Farcry level for real GIS data and show some preliminary results.
Citation:
Marc Herrlich, "A Tool for Landscape Architecture Based on Computer Game Technology," icat, pp.264-268, 17th International Conference on Artificial Reality and Telexistence (ICAT 2007), 2007
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