loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)
A Real-Time Virtual Environment Rendering System
Hangzhou, China
November 29-December 01
ISBN: 0-7695-2754-X
Hongbin Deng, Beijing Institute of Technology, China
Yihua Xu, Beijing Institute of Technology, China
Li Wang, Beijing Institute of Technology, China
In this paper, we describe a rendering system that is capable of capturing and rendering dynamic environments at about 20 fps using a commercially available PC (1.8 GHz single processor) and IEEE 1394 cameras (each with resolution of 320?240). It does not rely on any additional custom hardware. Such a system permits streaming applications that involve real-time view synthesis from multiple cameras, such as 3-D teleconferencing or chatting. View synthesis is performed using the closest two cameras, and relies on plane sweeping to produce a photoconsistent virtual image. In addition, an alpha matte is estimated at the virtual view in order to improve the rendering quality at the foreground/background boundaries. We illustrate the performance of our system on several dynamic environment examples.
Citation:
Hongbin Deng, Yihua Xu, Li Wang, "A Real-Time Virtual Environment Rendering System," icat, pp.458-463, 16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06), 2006
Usage of this product signifies your acceptance of the Terms of Use.