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Seventh IEEE International Conference on Advanced Learning Technologies (ICALT 2007)
Quantitative evaluation of Intelligent Ability with Computer Games
Niigata, Japan
July 18-July 20
ISBN: 0-7695-2916-X
Makoto Hasegawa, Nagoya City University, Japan
Yukuo Isomoto, Gifu Shoutoku Gakuen University, Japan
Owing to advanced information technologies, a computer works as our intelligent collaborator in our intelligent activities. Especially in educational environment of e-Learning, a tutor needs take into consideration of learner?s intelligent ability in collaboration with a computer. In this paper, the authors discuss quantitative evaluation of the intelligent ability with computer games. The details of intelligent ability are classified into quickness, logics, accuracy, memory, discernment, patience, decision, and inference, and evaluated quantitatively with computer games. The software for the evaluation is implemented. The result of the research will be able to apply to computer assisted education to support z learner?s intelligent activities.
Citation:
Makoto Hasegawa, Yukuo Isomoto, "Quantitative evaluation of Intelligent Ability with Computer Games," icalt, pp.650-654, Seventh IEEE International Conference on Advanced Learning Technologies (ICALT 2007), 2007
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