Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06) Online Identity as a Leverage Point for Learning in Massively Multiplayer Online Role Playing Games (MMORPGs) Kerkrade, The Netherlands July 05-July 07 ISBN: 0-7695-2632-2
Several researchers have argued for the use of games in the classroom because they are engaging and provide many valuable learning opportunities. In many cases, however, edutainment has failed. This paper argues that not enough attention has been given to video games? role in identity development and exploration, important corequisites for learning. A case study of a five-week course is included, in which fourteen students participated in two massively multiplayer online games (MMORPGs) as a technology for identity and learning. We propose that identity may be the key to transcending the engagement/learning tradeoff in educational gaming.
Citation:
Joey J. Lee, Christopher M. Hoadley, "Online Identity as a Leverage Point for Learning in Massively Multiplayer Online Role Playing Games (MMORPGs)," icalt, pp.761-763, Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06), 2006 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||