Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05) VR-Based Dynamics Learning System Using Haptic Device and Its Evaluation Kaohsiung, Taiwan July 05-July 08 ISBN: 0-7695-2338-2
The role of computer tools and facilities become quite important to support educational activity in the school. In this view, many e-learning software are investigated, such as CAI(Computer Assisted Instruction), WBT(Web Based Training), ILE(Interactive Learning Environment), micro-world, CSCL(Computer Supported Collaborative Learning) [1] and so on conventionally. On the other hand, VR (Virtual Reality) technology is focused as a new multimedia paradigm and is introduced into a lot of application software. And the costs of those VR facilities are reduced recently. For instance, a haptic device which offers the user such as force feedback would be powerful support tool for education at school and gives the student a direct feeling and more real feeling. In this paper, the new e-learning framework which is combined micro-world style ILE and VR concept is proposed. Also the prototype system which treats physical knowledge as the learning domain and introduces the ?PHANToM (Personal HAptic iNTerface Mechanism)? as a haptic device is described.
Citation:
Masayuki Inoue, Yukihiro Matsubara, Noriyuki Iwane, Manabu Nakamura, Makoto Ichitsubo, "VR-Based Dynamics Learning System Using Haptic Device and Its Evaluation," icalt, pp.917-921, Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05), 2005 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||