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Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05)
The C-Cards Game: A Versatile Learning Object
Kaohsiung, Taiwan
July 05-July 08
ISBN: 0-7695-2338-2
Andrea Valente, Aalborg University in Esbjerg
C-cards are an easy-to-reify, graphical formalism capable of expressing computational systems, discrete both in time and in space. The main goal of the project aims at scaling-down the learning complexity of Computer Science core contents. We argue that our cards present many dimensions of flexibility, resulting in a highly customizable learning object, that gives teachers and pedagogues freedom with respect to reification and deployment strategies. The correlation between the c-cards game and children's soft skills is also discussed.
Citation:
Andrea Valente, "The C-Cards Game: A Versatile Learning Object," icalt, pp.1021-1025, Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05), 2005
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