Third IEEE International Conference on Advanced Learning Technologies (ICALT'03) Using VR Technology to Support the Formation of Cooperative Learning Groups Athens, Greece July 09-July 11 ISBN: 0-7695-1967-9
In this paper, we used VRML to construct an online Virtual Wildlife Park (VWP). With Virtual Reality?s immersive ability, students may interact with others just as in the real world. Students can also interact with virtual animals to help them achieve a greater understanding of those animals. The Virtual Wildlife Park also provides elementary communication facilities promoting cooperation among the students. Furthermore, we use data mining to examine the students' portfolios resulting from their visit to the Virtual Wildlife Park. We then calculate the interrelationship factor of each student, which is useful for drawing up a grouping strategy; this seems to be a help to student learning.
Index Terms:
Virtual Reality, Online Learning, Grouping
Citation:
BinShyan Jong, TsongWuu Lin, TeYi Chan, YuLung Wu, "Using VR Technology to Support the Formation of Cooperative Learning Groups," icalt, pp.37, Third IEEE International Conference on Advanced Learning Technologies (ICALT'03), 2003 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||