Sixth International Conference on Hybrid Intelligent Systems (HIS'06) Emergence of Information Processor Using Real World--Real-Time Learning of Pursuit Problem Auckland, New Zealand December 13-December 15 ISBN: 0-7695-2662-4
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/HIS.2006.23
Real-time reinforcement learning is difficult because number of trials is too much to complete learning within limited time. To solve the problem, we consider reduction of action-state space by information processor using real world without prior knowledge. We obtain the information processor in evolution by setting the fitness as ease of learning. As a typical example, we address pursuit problem in which dynamics is regarded. As a result, the processor has been obtained in evolution and agent has learned in real-time.
Citation:
Hiroyuki Fujii, Kazuyuki Ito, Akio Gofuku, "Emergence of Information Processor Using Real World--Real-Time Learning of Pursuit Problem," his, pp.7, Sixth International Conference on Hybrid Intelligent Systems (HIS'06), 2006 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||