40th Annual Hawaii International Conference on System Sciences (HICSS'07) Big Island, Hawaii January 03-January 06 ISBN: 0-7695-2755-8
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three kinds of learning: fact finding, devising tactics/strategy, and acquiring game ethos. We investigate learning in the zone of proximal development as specified in cultural-historical activity theory. We examine the emotional tenor of learning conversations, noting their drama, humor, and intimacy.
Citation:
Bonnie A. Nardi, Stella Ly, Justin Harris, "Learning Conversations in World of Warcraft," hicss, pp.79a, 40th Annual Hawaii International Conference on System Sciences (HICSS'07), 2007 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||