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40th Annual Hawaii International Conference on System Sciences (HICSS'07)
Big Island, Hawaii
January 03-January 06
ISBN: 0-7695-2755-8
Paul Benjamin Lowry, Brigham Young University
Scott McCoy, College of William & Mary
Some of the most dramatic recent developments in computing have been the explosive growth in interactive digital entertainment (IDE), and social and lifestyle computing--or the non-business use of computing for purposes of entertainment, socialization, and lifestyle augmentation. For example, the market for gaming alone is currently about $7.3 billion dollars, with $936 million in online gaming. Meanwhile, the market for digital entertainment in homes and home automation has reached an all-time high in 2005 with no end in sight. These non-business uses of computing represent large and legitimate markets with social implications that are so profound and global in impact that effected societies will never be the same.
Citation:
Paul Benjamin Lowry, Scott McCoy, "Interactive Digital Entertainment, Social Computing, and Lifestyle Computing," hicss, pp.159, 40th Annual Hawaii International Conference on System Sciences (HICSS'07), 2007
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