Proceedings of the 39th Annual Hawaii International Conference on System Sciences (HICSS'06) Track 1
The Omnidirectional Attention Funnel: A Dynamic 3D Cursor for Mobile Augmented Reality Systems (PDF)
Kauai, Hawaii January 04-January 07 ISBN: 0-7695-2507-5
Knowledge of objects, situations, or locations in the environment may be productivity enhancing, generally useful, or even life-critical for mobile augmented reality (AR) users. Users may need assistance with: (1) dangers, obstacles, or situations requiring attention, (2) visual search, (3) task sequencing, and (4) spatial navigation. The omnidirectional attention funnel is a general purpose AR interface technique that rapidly guides attention to any object, person, or place in the space. The attention funnel dynamically draws user attention with a set of strong bottom-up spatial attention cues. In a study comparing the attention funnel to other attention directing techniques such as highlighting and audio cueing, we found that the attention funnel increased search speed by over 50%, and decreased perceived cognitive load by 18%. The technique has applicability as a general 3D cursor or cue in a wide array of AR applications that require visual search, emergency warning and alerts to specific objects or obstacles, or as a method for 3D navigation to objects in a room or guidance through space.
Citation:
Frank Biocca, Arthur Tang, Charles Owen, Xiao Fan, "The Omnidirectional Attention Funnel: A Dynamic 3D Cursor for Mobile Augmented Reality Systems," hicss, vol. 1, pp.22c, Proceedings of the 39th Annual Hawaii International Conference on System Sciences (HICSS'06) Track 1, 2006 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||