loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'04)
Simulating Human Fingers: A Soft Finger Proxy Model and Algorithm
Chicago, Illinois, USA
March 27-March 28
ISBN: 0-7695-2112-6
Federico Barbagli, Stanford University and DII - University of Siena
Antonio Frisoli, PERCRO - Scuola Superiore S.Anna
Kenneth Salisbury, Stanford University
Massimo Bergamasco, PERCRO - Scuola Superiore S.Anna
This paper presents models and algorithms that can be used to simulate contact between one or more fingertips and a virtual object. First, the paper presents various models for rotational friction obtained from in-vivo fingertip models previously proposed in the robotics and biomechanics community. Then the paper describes two sets of experiments that were performed on in-vivo fingertips in order to understand which of the models presented fits best with the real rotational friction properties of the human fingertips. Finally an extension of the god object/proxy algorithm which allows the simulation of soft finger contact, i.e. a point-contact with friction capable of supporting moments (up to a torsional friction limit) about the contact normal, is proposed. The resulting algorithm is computationally efficient, being point-based, while retaining a good level of realism.
Citation:
Federico Barbagli, Antonio Frisoli, Kenneth Salisbury, Massimo Bergamasco, "Simulating Human Fingers: A Soft Finger Proxy Model and Algorithm," haptics, pp.9-17, 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'04), 2004
Usage of this product signifies your acceptance of the Terms of Use.