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Geometric Modeling and Imaging--New Trends (GMAI'06)
Lattice Boltzmann Method for Real-Time Simulation of Lava Flows
London, England
July 05-July 06
ISBN: 0-7695-2604-7
Daniel van Raay, Charles Sturt University, Australia
Terry Bossomaier, Charles Sturt University, Australia
Methods for simulating viscous liquid flows, such as volcanic lava, are developed for use in real-time interactive graphical applications such as computer games. Eulerian Lattice Boltzmann methods are implemented and compared to simpler models based on cellular automata and particle systems. A new storage method, the chunky octree, a technique for removing instabilities through velocity limiting and a local approximation to global conservation, the swell and decay method are introduced to achieve real-time performance with frame creation to match video frame rates on desktop computers.
Citation:
Daniel van Raay, Terry Bossomaier, "Lattice Boltzmann Method for Real-Time Simulation of Lava Flows," gmai, pp.97-106, Geometric Modeling and Imaging--New Trends (GMAI'06), 2006
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