Geometric Modeling and Imaging--New Trends (GMAI'06) Lattice Boltzmann Method for Real-Time Simulation of Lava Flows London, England July 05-July 06 ISBN: 0-7695-2604-7
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/GMAI.2006.32
Methods for simulating viscous liquid flows, such as volcanic lava, are developed for use in real-time interactive graphical applications such as computer games. Eulerian Lattice Boltzmann methods are implemented and compared to simpler models based on cellular automata and particle systems. A new storage method, the chunky octree, a technique for removing instabilities through velocity limiting and a local approximation to global conservation, the swell and decay method are introduced to achieve real-time performance with frame creation to match video frame rates on desktop computers.
Citation:
Daniel van Raay, Terry Bossomaier, "Lattice Boltzmann Method for Real-Time Simulation of Lava Flows," gmai, pp.97-106, Geometric Modeling and Imaging--New Trends (GMAI'06), 2006 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||