Geometric Modeling and Imaging--New Trends (GMAI'06) Generating Surface Textures based on Cellular Networks London, England July 05-July 06 ISBN: 0-7695-2604-7
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/GMAI.2006.21
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of connected cells are constructed in a natural and dynamic way allowing simultaneously real-time and multi-behavior simulation. We also introduce an original technique to store cells in space in a fast and boundless manner without any waste of memory. To show the efficiency of our model, a set of detailed surface aspect simulations is presented, including water painting propagation, crack-pattern texture, destructive effects, and melting-like simulation.
Index Terms:
Imaging and computer graphics, texture synthesis, geometric modeling, cellular network, cellular automaton, surface structure, imperfection aspect.
Citation:
Stephane Gobron, Denis Finck, "Generating Surface Textures based on Cellular Networks," gmai, pp.113-120, Geometric Modeling and Imaging--New Trends (GMAI'06), 2006 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||