2008 49th Annual IEEE Symposium on Foundations of Computer Science Entangled Games are Hard to Approximate October 25-October 28 ISBN: 978-0-7695-3436-7
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/FOCS.2008.8
We establish the first hardness results for the problem of computing the value of one-round games played by a referee and a team of players who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) quantum referee and two entangled players or (ii) classical referee and three entangled players. Previously it was not even known if computing the value exactly is \NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation to within a constant.We start our proof by describing two ways to modify classical multi-player games to make them resistant to entangled players. We then show that a strategy for the modified game that uses entanglement can be ``rounded'' to one that does not.
Index Terms:
quantum interactive proofs, entanglement, quantum games, hardness
Citation:
Julia Kempe, Hirotada Kobayashi, Keiji Matsumoto, Ben Toner, Thomas Vidick, "Entangled Games are Hard to Approximate," focs, pp.447-456, 2008 49th Annual IEEE Symposium on Foundations of Computer Science, 2008 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||