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14th Annual IEEE Symposium on Field-Programmable Custom Computing Machines (FCCM'06)
FPGAs, GPUs and the PS2 - A Single Programming Methodology
Napa, California
April 24-April 26
ISBN: 0-7695-2661-6
Lee W. Howes, Imperial College London
Paul Price, Imperial College London
Oskar Mencer, Imperial College London
Olav Beckmann, Imperial College London
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony?s Playstation 2 vector units offer scope for hardware acceleration of applications. Implementing algorithms on multiple architectures can be a long and complicated process. We demonstrate an approach to compiling for FPGAs, GPUs and PS2 vector units using a unified description based on A Stream Compiler (ASC) for FPGAs. As an example of its use we implement a Montecarlo simulation using ASC. The unified description allows us to evaluate optimisations for specific architectures on top of a single base description, saving time and effort.
Citation:
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckmann, "FPGAs, GPUs and the PS2 - A Single Programming Methodology," fccm, pp.313-314, 14th Annual IEEE Symposium on Field-Programmable Custom Computing Machines (FCCM'06), 2006
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